Need help with incant, magecraft for instants and sorceries.
edited June 2022 in Custom Card Discussion
I need some help with a mechanic. Which version of incant works better? The one with counters is weirder, but perhaps easier to understand and keep track of. The other version puts a bunch of triggers on the stack, and can target multiple creatures because of it, so these two spells are not functionally identical, but it’s the incant mechanic I’m stuck on.
Incant—[Effect] for each instant or sorcery spell you’ve cast or copy this turn (including this one).
So for your example card, the wording would be
Target creature gets +2/+2 for each instant or sorcery spell you’ve cast or copy this turn (including this one).
E.g. You cast sorcery 1 before combat, then an incant spell after the combat.
Your version would count sorcery 1, EisenKreuzer's version would not.
Are there examples of spells having counters while on the stack?
Ah I see, in that case I believe the cleanest wording is
Incant—Whenever you cast or copy an instant or sorcery while CARDNAME is on the stack, [effect].
Though it seems like this might get messy to track.
As for counters on an instant/sorcery https://scryfall.com/card/csp/89/lightning-storm
@Suleman The counters version is based on Lightning Storm, which is the only example of counters put on spells on the stack that I know of.
This is a more advanced concept and as such is too complex for a recurring mechanic, in my opinion. Maybe for a one-off mythic it could work, but that's about the extent of it in my mind.
Perhaps you may want to try something different that has similar results. For example:
Empowering Infusion - G
Target creature you control gets +1/+1 and gains trample until end of turn.
Incant - Until end of turn, whenever you cast an instant or sorcery spell, cast a copy of this spell.
You do you, but there's many reasons they haven't brought back Split Second as a mechanic.