Bad Mechanics
I was recently intrigued by the incredibly awkward design space that was Epic. It's a bad mechanic in most respects and will probably never be revisited as most of the cards in the original cycle made for pretty poor play experiences. It got me wondering what I could do with it, so I designed a cycle of spells with Epic and it was really fun.
That got me curious, who else has been inspired by bad mechanics to try to make something better?
Post here with your favorite new takes on old mechanics that were poorly executed, too short lived, or just plain bad OR challenge the community with your favorite bad mechanic and see what we do with it.
That got me curious, who else has been inspired by bad mechanics to try to make something better?
Post here with your favorite new takes on old mechanics that were poorly executed, too short lived, or just plain bad OR challenge the community with your favorite bad mechanic and see what we do with it.
Comments
Hideaway from Lorwyn didn't get any new cards until New Capenna, but there are still only 12 cards with the mechanic:
Epic, as you mentioned:
Miracle and Strive, would like to see more of them someday:
There's only 6 cards with Offering:
Bushido hasn't properly returned since original Kamigawa:
We haven't seen Jump-start since Ravnica:
Also, loved giving all demons Cleric Offering. That just feels so flavorful.
https://mtgcardsmith.com/view/kiroc-of-hidden-legions
You mean Regenerate?
Your comment also inspired this design:
https://mtgcardsmith.com/view/yoke-breaker-the-indomitable