Designer's Gauntlet [Week 1] - What We Have in Commons
5 weeks, 5 challenges, participate in as many or as few as you'd like! Prizes are awarded at the end of each week and the 'Smith with the highest cumulative total score will claim the title of Designer's Gauntlet Champion.
LuckyLooter and I are still pinning down our exact scoring rubric but we'll share it with you quickly. We'll be primarily centering on Balance, Syntax, and Function. In short, you'll want your cards to be 'print ready' when you submit them!
This Week's Philosophy:
While flashy rares and mythics often draw our attention, the bread and butter of any set is in its commons. As Mark Rosewater says, "if your theme is not at common, it isn't your theme!" Clean common design is some of the most challenging and most rewarding 'Smithing you can do, but few elements hold an environment together like a well-balanced card that fills its role.
One pitfall in common design is overdoing complexity. Your commons should generally be understandable with a single read-through and shouldn't be terribly wordy. That said, remember that simple doesn't have to mean boring - a clever application of familiar mechanics can yield cards that are both easy to understand and fulfilling to play!
This Week's Challenge:
Design 5 commons that could have been printed in Core 2021. Easy enough right? Here are a few restrictions to help breed creativity:
- You may only create mono-colored cards
- You must represent each color once
- You must have 2 creature cards, 1 instant, 1 sorcery and 1 enchantment
- Your cards must be newly created for this contest (no old cards)
- Bonus [not required]: Suggest the card you'd have yours replace
Some helpful links:
2017 Mechanical Color Pie (Is it that old already? How time flies!)
Core Set 2020 Design Thoughts (This is for last year, but the philosophy elements are good)