MemoryHead

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MemoryHead
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  • Well, thanks for the challenge and the podium spot. It's been good, it's helped me catch some pretty major flaws in some designs, and perhaps it'll actually do the job of teaching me to manage time better. I guess I'll just take my favorites on stuf…
  • Strixhaven. They're pretty scuffed, unfortunately (especially the common, as is typical), but there isn't really much I can do about it between the detail of the Strixhaven symbol and the limited capabilities of the current CS symbol uploader. …
  • Attention, all Innovation members. This is a general organization announcement. Could the individuals assigned to the keeping of Veska's mechanized dragon prepare subdual measures as quickly as possible. The Amov twins would like to thank all…
  • @WarriorCatInAhat "Phased out" is a concept that originally appeared as part of the phasing mechanic, and recently reappeared on Teferi, Master of Time and also some duel deck Teferi card nobody cares about. To explain it as simply as possibly, som…
  • Hey, that's nice! Thanks for the contest. And yeah, it seems like the contest idea of making cards riffing off of other custom cards might be a neat idea. I'll just take my favorites on anything of mine that looks deserving of them.
  • The Innovation's members and sects each have their own ideas on what's best and what's worth working towards, but one overarching principle that joins many of them is a wish for revolution against the Enforcers and their obsessive crackdowns on anyt…
  • @WarriorCatInAhat No problem, happy to help. In the case of Timi Honkanen, I'm already aware of him, I like his art, and it's got an incredibly distinct style. I just recognised that and Honkanen's habit of drawing dragon-people made out of tar. In…
  • @WarriorCatInAhat On the subject of artists that @Red_Tower mentioned, the artist for Verdant Wave is OakKs (with that capitalization), and the art for Mind Devourer is by Timi Honkanen. You've probably heard the line before, but please credit art…
  • The Innovation's members are led by (or are at least most likely to listen to) a small group known unofficially as the nicknamed. They're chosen by the group as a whole from among their own ranks, and given nicknames intended to really encompass who…
  • Yeah, that sounds like it could be a good feature. It does seem pretty fitting in a contest about judging guesses to actually get some insight into why people have judged and chosen cards as they have.
  • @TheRacingTurtle I guess I'm just going to do a quick comment to state that I'm aware, and thanks for the reminder of differing time zones. I'm actually just trying to hammer out the final card (and then also deal with Cardsmith variants, but that's…
  • @WarriorCatInAhat Eh, hard to say. The rules dictate that MDFC cards can't transform, though, so I suspect that it falls somewhere in the middle. I'd be personally more inclined to define it as a transforming card where you can cast either side than…
  • @TheDukeOfPork I'll sort-of-disagree with you (or at least provide an alternative opinion) on that point about using that symbol for transforming cards. It's obviously an aesthetic decision and so people can make their own choices on the matter, but…
  • Right. Sorry for being a little late saying this, but thanks for hosting the contest @Red_Tower! I'll take my favorites on whatever you think looks deserving of them from my collection.
  • Challenge: Create a creature that can change colors.
  • @fellwynd The fact that it's "attacking or blocking" is of major importance there. Possibly I didn't emphasise this enough in my previous statement, but the bit saying: In fact, I can't think of a single white card aimed at hating on blockers Was …
  • I'll take a box, please, assuming that this current thing isn't some sort of closed circle at the moment.
  • I can't think of a particularly clever way to say it, and so I'm going to go with the meta play of saying that I can't think of a particularly clever way to say it in order to avoid total generic-ness, but congratulations @shadow123!
  • @fellwynd On the exact subject of Invulnerable Warleader, I'm going to disagree with you. "Whenever NAME becomes blocked, damage the blocker" effects currently exist solely in red, and I'm of the opinion that they should definitely stay there rather…
  • Having briefly looked over the set, I'll provide the following points of rambling:  - There are some interesting ideas there. Incarnation in particular could probably do with some better wording and setup, but I can see a solid chunk of potential i…
  • @TheInsaneBeaker Common https://i.imgur.com/RlICRt7.png Uncommon https://i.imgur.com/QWJWwHV.png Rare https://i.imgur.com/qM0KuNu.png Mythic https://i.imgur.com/gC5Uzdd.png
  • @HeroKP A quote from the start: Joining late? No worries. If you design cards for the previous weeks I will still award you bonus points for the various challenges you complete, you just won't be in each week's running to win the 7/5/3 points. You'l…
  • To echo a similar sentiment, thanks for the nice competition and the third place, and congrats to TheRacingTurtle and Cass on their respective second and first places.
  • A testing of the mechanical potential of the "token card" idea employed on a few of the Mystery Booster test cards. I'm just going to link the MTG Wiki page on them, which basically sums up the rules pretty well without me having to go off rambling.…
  • @Jadefire The P/T box being ugly in the corner almost certainly isn't an issue of custom typing or anything (you're able to remove power/toughness boxes from creatures on CS anyway), but an issue of the character limit being the character limit. Obv…
  • @ChoyBoi Here's that demon head symbol. Sorry for forgetting about it for so long, and hopefully it's still useful or something. Common https://i.imgur.com/tnMwcnC.png Uncommon https://i.imgur.com/5QcwnDp.png Rare https://i.imgur.com/4QsDyoO.pn…
  • A reference to Bounty of the Luxa, a card that I've always rather liked for its flavor and play patterns. I tried to avoid the "fortify one land and then it stays there forever" problem by rewarding the player with card draw for keeping it moving. I…
  • @TheDukeOfPork Okay. Looked at it for a bit, thought about it for a bit, made and then scrapped a somewhat rant-y block of feedback on it, followed by another, more neutral one. Third try's the charm, I hope. For anybody who quite reasonably doesn't…
  • @ThePhantomJoker Thanks! The frames were done using Magic Set Editor. Basically just a combination of the current mainframe templates mixed with some transform icons (currently just the spanner-and-screwdriver, and the gear) created by me.