Mechanic Encyclopedia for ALL



  • @TerryTags It's nice, but a bit specific.
  • The only mechanic that managed to survive of my planned mechanics for my Earth block is Rage Mana, basically a version of the energy counters from kaladesh on steroids plus some interesting effects and passives from building up large amounts of Rage Mana
  • Pilot [Cost] ([Cost], {t}: Target vehicle you control becomes an artifact creature until end of turn.)
  • @joemamajoe   Basically a mechanic for pilot creatures to pilot vehicles easier?  Also the pilot cost should be a way for a pilot creature with lower power to crew a vehicle with a crew cost higher than its normal power, so something like a 1/3 creature could have a Pilot 3 which would allow it to crew vehicles with a crew 3.  My opinion obviously

    I put all mechanics I have created or plan to use for future sets into this document.
  • [cost]: Submerge N (Put N +1/+1 counters on this creature. It gains hexproof until your next turn.)

    Example of wording:
  • wait, so you could just keep on submerging the creature over and over again?
  • @LordTachanka123 I think it'd be a "It becomes Submerged" and you can't do it again sorta thing
  • @LordTachanka123, it needs to be tapped as part of the cost, but yes you can do it over and over again.
  • edited May 5
    First, all Hail QUsaername for the Mercadian Masques card (brilliant)!


    The sole problem being, shuffling cards in play is unpredicented.

    As the start of what I think is Magic's most maligned block, I had never explored that plane and, in hindsight, something like morph would be perfect for it.

    So I have tweaked his card and used the idea to create the Mask mechanic. This can be used in to ways, on a card as it comes into play or used to flip cards that come into play.

    Played as an ability, it is almost morph Mask (You may cast this face down as a 2/2 creature for 3. Each player may then rearrange their creatures as all other players look away. Turn it face up any time for its Mask cost.)

    As an action: Mask a card; (To Mask a card, turn it face down, it becomes a 2/2 colorless creature. You may pay a masked card's mana cost to turn it face up. Each player may then rearrange their creatures as all other players look away. )

    Note: Overlay a card with transform or a token with a non-standard back must be overlaid with card from outside the game with a normal back.

    Finally, my version of the card with Mask and an example:

    image image
  • Hello, I have made a new ability!
    Godzilla the Magnificent

    Ravaging (This creature can deal excess combat damage to other target creatures under the control of the player it's attacking.)

  • edited May 28
    I have one contribution to this thread, a brainstorm I am very proud of:


    A replacement for Banding

    Leadership means the following:

    When a creature with Leadership attacks or blocks, you may pay {3} for any number of creatures attacking or blocking with it that you choose [not target]: Those creatures and the creature whose Leadership ability is being activated attack or block and are assigned damage [by the defending or attacking player, respectively] as though they were a single attacker (or blocker); this association of attacking or blocking creatures is referred to as "the Leadership group of [CARDNAME with Leadership]."  The player controlling the creature whose Leadership ability is activated distributes damage assigned to the permanents' Leadership group as they choose.
    For each creature that shares a color or a creature type with the creature whose Leadership ability is being activated, the cost for that creature is reduced by {1} . 
  • edited May 29
    ◇Rulings & Clarifications on Leadership:◇ 

    • A creature cannot be a member of more than one Leadership group in any combat. 

    • The cost of a creature's Leadership ability can only be paid once for each attacking creature that is not in that creature's Leadership group. 

    • Another creature's Leadership ability may be activated to move a creature from one creature's Leadership group to another creature's group:  This may be done as many times as desired (permitted by mana availability) from the beginning of the attacking player's combat phase to the end of the Declare Attackers step.  If a player stalls the game by repeatedly reassigning creatures to different Leadership groups especially in a repetitive manner, (i.e. has access to infinite mana through an infinite loop, or keeps reassigning creatures between Leadership groups for which there is no cost to do so) any player in the game may call for an adjudication and that player must declare their final decision to the judge and stop activating Leadership abilities until the end of that combat phase.  A player who instigates repeated adjudications may be declared to have lost the game by the judge.  A player who has a deck such that this occurs in more than one game during an event may be ejected from the event on decision of a panel of at least three judges. 

    • Leadership does not affect non-combat damage (damage not generated from combat &  assigned to creatures as part of the the combat phase).  I.E. damage from sources not attacking or blocking, such as creatures not in combat or spells on the stack, are unaffected by Leadership and resolve as the relevant game rules specify. 

    • Two creatures with Leadership cannot apply their abilities to each other to become part of partially overlapping Leadership groups.  Any creatures affected by either creature's Leadership ability are part of the same single Leadership group:  There can be no Leadership sub-groups.
    [  ] - Example:  If there are two creatures with Leadership, and Card A is a Red Viashino Warrior and Card B is a Green Human Monk;  if Card A can apply its Leadership ability to Card B and other creatures, Card B can apply -its- Leadership ability to different creatures, and they all are part of the same Leadership Group.  This would be called "The Leadership Group of Card A" because Card A is applying its Leadership ability to other creatures, but no creatures are applying a Leadership ability to it. 
    [  ] - Example:  Permanent A with Leadership is a Blue Vedalken Wizard, and Permanent B is a Red Human Wizard.  If Permanent B applies its Leadership ability to Permanent A and other permanents, then Permanent A applies its Leadership ability to other permanents, the permanents 'under the Leadership' of Permanent A are considered a part of Permanent B's Leadership Group.  If Permanent A then applies its Leadership ability to Permanent B, there is no change of designation of the leadership group; it is still identified as "Permanent B's Leadership group" and Permanent A is still a member of that group; any creatures that Permanent A uses its Leadership ability on will be added to Permanent B's group, because Permanent A is already a member of that group.

    • If there is no cost to activate a creature's leadership ability for certain creatures, the ability's activation and chosen creatures must still be declared before the end of the Declare Attackers step if attacking, or Assign Blockers step if blocking:  Zero cost does not relieve a player of the requirement to declare the ability's activation and creature choices; association of zero-cost choices into a leadership is not automatic, it is a choice & declaration of the player controlling the creature with the ability.

    • Leadership groups dissolve at the end of combat; so if a rule or ability grants a player(s) additional combat phases or turns, new Leadership groups must have costs paid and creatures assigned for each subsequent combat or turn.  This includes blockers in additional combats. 

    • If the leader of a group leaves the battlefield after attackers are declared but before combat damage is assigned; the Leadership Group stays in place, but damage is assigned by controllers of permanents as normal for combat; creatures in a leadership group that is blocked remain blocked, but their controller no longer distributes damage dealt to the group as they choose - it is distributed as the damage source's controller(s) choose.  

    • Creatures controlled by one player may not become part of another player's Leadership Group, UNLESS they are attacking or blocking together by sharing a combat phase, such as a Two-Headed Giant game. 

    • A player not in control of a creature with Leadership may not pay or transfer mana from their mana pool to be used to activate that creature's Leadership ability; it is just like any other activated ability.  [If players are using a common mana pool, this ruling does not restrict one player from paying mana out of the pool contributed by another player.] 

    • A leadership group meets the restrictions of menace
    • All creatures in a Leadership group must qualify individually to block an attacker with Fear or Intimidate in order for the group to legally block that attacker.

    ■ Reminder:  All combat damage is applied simultaneously.  This means that triggered abilities of creatures that affect other creatures or damage cannot be used on other creatures that die in combat, or on creature cards that leave the battlefield, if the creature who possesses them dies in combat (unless the ability explicitly states otherwise).
  • Exploring the forums.

    Genesis — You may reveal this card from your opening hand. If you do, (ability determined by creator). Exile (card name).

    (Note: I made this ability with singleton formats in mind, so probably broken in other formats.)


  • @ShadowReign I actually really love this mechanic.
  • @TheDukeOfPork Thanks, one of earliest cards on Cardsmith.
  • Yes, I remeber you advertising this mechanic while I was feedbacking this card.
  • edited June 20
    Oh, yeah!! Seems like so long ago.
  • It does. Now I think, "Was that really the same cardsmith?" :)
  • A lot HAS changed since I first started.
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