Rogue tribal commander

I am designing an rogue tribal edh deck using custom cards, but I need some help making a commander. This is my idea but I think it might be overpowered. I designed it to be similar to Oona's blackguard and I added an activated ability so it would have red.


  • I might be worried about the possibility of giving cipher to a spell that gives extra turns. Slap it on a Triton Shorestalker or something and lock opponents out of the game.
  • The ability could be made broken but I don't want this deck to be like that
  • That can be avoided and still be on the card with group power level agreements or house rules.
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