Receiving the Amulet from the vendor, who was unwilling to split the difference with you, you make your way out of the trading area, but are stopped by a rugged civilian.
"Hey you. This is our area. It'll be 20 coins to pass." The man seems to be a little on the sketchy side but doesn't seem threatening. You assess the situation and find he is not a threat but trying to catch you off guard and take advantage of the fact that you're a stranger. How do you respond to the man?
"You're not actually going to try to stop me from leaving this place, are you?"
After the conversation with the man, you continue. More sewers are here and there's a simple split in the tunnels. You can go left or right. The rightward one leads upward a little bit, while the leftward one seems to remain flat. Both paths are mostly dark, with little to no lighting. You reach down to your side to realize you started bleeding again. More webbing to cover the wound, but eventually you'll need to find treatment of some kind.
I keep an eye out for spiders along the way so I can gather any intel that can help me find a safe place or a healer. I will stay to the leftward tunnel.
The monkey will give the following responses: “Thank you, kind being. I don’t know what I would have done had you not been there.” “I haven’t had a bite to eat in quite some time. I’m not in a position to ask for a favor, but may you spare me a small portion of this fruit?”
[WARNING: Extremely corrosive substance detected. Caution is heavily advised]
>//huh, nature's taken an interesting turn. >//poke
[Green manafluence detected. Lab required for further analysis.]
>//that's a first >//too bad i have no vials on me. >//wonder if there's more sources here.
[White manafluence detected. Lab required for further analysis.] [Blue manafluence detected. Lab required for further analysis.] [Black manafluence detected. Lab required for further analysis.] [Red manafluence detected. Lab required for further analysis.] [Green manafluence detected. Lab required for further analysis.]
>//ok ok that's yeah that's enough for me >//hmn >search{'Mana Capacitor'}
As you wake up, the ship is landing. You look
over and see that the lady you had knocked on conscious has taken her child and
gone up the hatch you discovered earlier in the ceiling. You climb up the boxes
they had nicely stacked, and peek through the hatch to discover another
compartment of electrical wires and such. Looks like there’s a light at the end
of the compartment with what must be a way out after you land. That must be
where the two people are hiding and awaiting. Before climbing through the hatch,
you search the rest of the cargo area for any other loose items but find
nothing. You come across another hatch that’s a little easier climb up and make
your way up to the other compartment once again. The landing completes, you see
the two people down the tight corridor open what looks like a shoot or
something and they leave the ship. You quickly follow and slide down until you
reach the ground below you… except it isn’t ground. It is water! Looks like the
ship landed on a platform attached to a shoreline. It’s daytime and you quickly
swim to the shore.
Cadstar, you have a couple options for the way
your storyline can continue from here… we can be on the same planes as the rest
of the characters or another waypoint. The decision is yours!
Create an equipment (not relevant to your storyline) that can
destroy something.
After consuming a modest portion of fruit, courtesy of the
elf lady, your canoe is ambushed by a river-dwelling creature. It’s large, but
you can’t make out what it is. The Elf draws her spear as the boat is capsized
by the creature’s tackle. Swimming to shore, the water is not very deep or fast
moving. You look up to see the Elf being pulled under the water. Standing at
the bank, you’d managed to grab a spear from the canoe as it went under. You
back up quickly as you see some ripples flowing towards you. Grabbing hold of a
tree nearby you, the beast lunges out of the water. You dodge it by jumping
behind the tree. It keeps after you. You hop up the tree as quickly as you can,
now catching the full picture of what you’re up against. It’s a crocodile. Not as
large as you thought, but it wants a piece of you. It rams the tree repeatedly,
dislodging it from the bank it was perched on. As the tree slowly falls into
the water, you dive into the river and quickly swim for your life to the other
side while the Crocodile is busy ripping apart the tree it just knocked over.
Realizing you’re on the other side of the river now, the Crocodile scurries into
the river and heads towards you. Quick thinking, you engage in battle. This is
a fight you’re trained to handle. How will you fight this creature!
Working your way through this
lovely forest, you come across a Human Druid, who is mining gold from
some rocks buried in the ground. “All can’t be lost, but you look lost,” the Druid
engages you in conversation. Your reply is your choice:
· “Action: I will terminate your existence.”
· “Response: Lost? Am I?”
Create an artifact
that’s an item for you to gain for your character.
Prize 119 - Favorites: You may have jpastor favorite every entry submitted between now and the next batch. Prize 43 - Jpastor's Choice of Mode Prize 51 - Tumult (Gambit): Cash this here item in anytime to receive an arduous mystery challenge in the Mystery Boxes.
Passing
through the tunnel in search of spiders, you find just what you're looking for,
a whole colony of them! Here on the ground, you spot a single coin. Nobody notices it but you, so you take it!
Prize
130 – Favorites: Pick
a month in your collection timeline. I’ll filter through and favorite anything
I like you posted in that month. Example: December 2021
You approach a
fellow spider, who happens to be wearing spiffy clothing, and strike up a
conversation! What do you wish to say?
· Greetings! Where am I?
· I have some questions, and you’re going to
answer them for me!
After this
interesting conversation, the Spider offers you a little first aid kid for your
wounds. Applying the first aid, you’ve stitched up your wound!
Choice of
challenge + an optional bonus challenge for you!
· Create a Spider creature gains life or pumps
the toughness of another creature you control.
· Create a non-creature card with multiple Spiders
in the artwork that is a defensive card.
· [Bonus] Create a flying creature with a quote
from the creature in the flavor text.
Gonna try to catch up to these things while creating some cards and playing Magic Duels live for ya. Stop by for a clue on one of the colors of your choosing!
Great
news! After taking the
stairs up, you finally exit the ruins. It’s daytime now, and you're welcomed by gray skies and plenty of rain. At the edge of the ruins now, you look back as
you begin to feel a rumble. The ruins are collapsing before your eyes. When the
rumbling ceases, all the structures you had once stood in seem buried and
turned to rubble.
Returning to the river, you discover something rather
unfortunate. It’s obvious that the river has risen drastically during the time
you spent inside the ruins. At this point, you’re limited to your choice of the
following two actions to continue your journey:
Head to the cliffs and begin a grueling trek to climb the
many switchbacks and rock climb the many walls.
Find materials to construct a raft and float your way down
the rising river.
Either way, it appears the river will continue to rise with the torrential rains, flooding the base of the canyon completely. There will be no other option for you than these two choices of action.
More conversation ensues with the
druid who asks you where you came from? What is your response?
“First, I was in flight. Then, I was in fight. Want to fight?”
“A Human rescued me from being scrap for life. Next, I was here
fighting another like me. This is all I recall. Where are you from?
Afterward, the druid says, “I’m only
here to collect items to build these sculptures.” The druid pulls a small clay figurine
out of its satchel. Observing it, you think it looks like an animal of sorts. You respond
with one of the following:
“Fantastic specimen. I must be going. Is there a city nearby?”
“Absurd creation. I must be going. Is there a village nearby?”
“Fantastic specimen. I think I’ll annihilate you and take it.”
“Like my owner before, you turned nothing into something. I must
be going, though I don’t know where to go next. Can you offer me some
direction?”
Prize 83 – Clay Sculpture:
I’ll create a card named after you when you cash this in!
The Crocodile lies motionless on the riverbank with
the sharp stone you grabbed fully penetrating through its skull. Looking down
at your hand, it’s bleeding again. Looking at the riverbank, you see the
capsized canoe and it’s shoved up against a pile of rocks that seem to bridge
across the river.
You turn around to see a small squad of Elves
with their spears raised toward you. They seem a little in fear of you, so you
decide to roll with it by saying one of the following:
“Do not fear me.
I am lost when I was attacked by this here crocodile that killed one of your
own, who rescued me.”
“Lower your
spears. I am weaponless.”
“Please make a
path for me. I do not wish to be victorious in battle more than once per day.”
Choose one –
Create an Elf card with multiple Elves in the
artwork.
Create
a creature that gets stronger or gains an ability when you control less
creatures than your opponent.
Spellweb Challenge: Create an equipment (not relevant to your storyline) that can destroy something.
I'd like to continue on the same plane as everyone else. The Adamant Carriers are designed more for heavy fortification than interplanar travel. I wonder if I can find that lady and get my cloak back… ? (not too concerned about it though)
Comments
Live Event!
twitch.tv/cryptocaillouDrop by tonight (Open late) for some clues about the colors of Spellwebs and more talk!
- Voiceless, I will be tonight.
Receiving the Amulet from the vendor, who was unwilling to split the difference with you, you make your way out of the trading area, but are stopped by a rugged civilian.
"Hey you. This is our area. It'll be 20 coins to pass." The man seems to be a little on the sketchy side but doesn't seem threatening. You assess the situation and find he is not a threat but trying to catch you off guard and take advantage of the fact that you're a stranger. How do you respond to the man?
After the conversation with the man, you continue. More sewers are here and there's a simple split in the tunnels. You can go left or right. The rightward one leads upward a little bit, while the leftward one seems to remain flat. Both paths are mostly dark, with little to no lighting. You reach down to your side to realize you started bleeding again. More webbing to cover the wound, but eventually you'll need to find treatment of some kind.
I keep an eye out for spiders along the way so I can gather any intel that can help me find a safe place or a healer. I will stay to the leftward tunnel.
Mystery Challenges:https://mtgcardsmith.com/view/elvish-cartographer
The monkey will give the following responses:
“Thank you, kind being. I don’t know what I would have done had you not been there.”
“I haven’t had a bite to eat in quite some time. I’m not in a position to ask for a favor, but may you spare me a small portion of this fruit?”
I'm ready for my next spellweb.
>//huh, nature's taken an interesting turn.
>//poke
[Green manafluence detected. Lab required for further analysis.]
>//that's a first
>//too bad i have no vials on me.
>//wonder if there's more sources here.
[White manafluence detected. Lab required for further analysis.]
[Blue manafluence detected. Lab required for further analysis.]
[Black manafluence detected. Lab required for further analysis.]
[Red manafluence detected. Lab required for further analysis.]
[Green manafluence detected. Lab required for further analysis.]
>//ok ok that's yeah that's enough for me
>//hmn
>search{'Mana Capacitor'}
[Searching...]
Your level 9 spellweb - choose 5 of the 6
Choose 4-5-6 of the 6
Choose 5/6
Level 9 Spellweb!
- Light Orange 1
- Turquoise 2
- Blue 1
- Brown 2
- Green 3
My selections!As you wake up, the ship is landing. You look over and see that the lady you had knocked on conscious has taken her child and gone up the hatch you discovered earlier in the ceiling. You climb up the boxes they had nicely stacked, and peek through the hatch to discover another compartment of electrical wires and such. Looks like there’s a light at the end of the compartment with what must be a way out after you land. That must be where the two people are hiding and awaiting. Before climbing through the hatch, you search the rest of the cargo area for any other loose items but find nothing. You come across another hatch that’s a little easier climb up and make your way up to the other compartment once again. The landing completes, you see the two people down the tight corridor open what looks like a shoot or something and they leave the ship. You quickly follow and slide down until you reach the ground below you… except it isn’t ground. It is water! Looks like the ship landed on a platform attached to a shoreline. It’s daytime and you quickly swim to the shore.
Cadstar, you have a couple options for the way your storyline can continue from here… we can be on the same planes as the rest of the characters or another waypoint. The decision is yours!
Create an equipment (not relevant to your storyline) that can destroy something.
After consuming a modest portion of fruit, courtesy of the elf lady, your canoe is ambushed by a river-dwelling creature. It’s large, but you can’t make out what it is. The Elf draws her spear as the boat is capsized by the creature’s tackle. Swimming to shore, the water is not very deep or fast moving. You look up to see the Elf being pulled under the water. Standing at the bank, you’d managed to grab a spear from the canoe as it went under. You back up quickly as you see some ripples flowing towards you. Grabbing hold of a tree nearby you, the beast lunges out of the water. You dodge it by jumping behind the tree. It keeps after you. You hop up the tree as quickly as you can, now catching the full picture of what you’re up against. It’s a crocodile. Not as large as you thought, but it wants a piece of you. It rams the tree repeatedly, dislodging it from the bank it was perched on. As the tree slowly falls into the water, you dive into the river and quickly swim for your life to the other side while the Crocodile is busy ripping apart the tree it just knocked over. Realizing you’re on the other side of the river now, the Crocodile scurries into the river and heads towards you. Quick thinking, you engage in battle. This is a fight you’re trained to handle. How will you fight this creature!
Create a card!
https://mtgcardsmith.com/view/wanted-thief?list=user
I will Take the stairs.
Working your way through this lovely forest, you come across a Human Druid, who is mining gold from some rocks buried in the ground. “All can’t be lost, but you look lost,” the Druid engages you in conversation. Your reply is your choice:
· “Action: I will terminate your existence.”
· “Response: Lost? Am I?”
Create an artifact that’s an item for you to gain for your character.
Prize 43 - Jpastor's Choice of Mode
Prize 51 - Tumult (Gambit): Cash this here item in anytime to receive an arduous mystery challenge in the Mystery Boxes.
[Member[6] Profile initialized. Name: Unknown. Observed manafluence: Green highly probable; Other colors probable. Rank: Druid. Directive: Inquire.]
[Run voiceBox("Lost? Am I? Perhaps. Perhaps not. I am searching either way.")]
[Running voiceBox...]
[voiceBox complete]
>search{'Mana Capacitor'}
[Searching...]
[1 result found for {Manafluence Capacitor}]
>//hmm
>//not what i had in mind
>//it will do
https://mtgcardsmith.com/view/vaulted-assault
Time to get this done Final Fantasy IV dragoon-style. Spearvault into the air to dodge the attack and land with an epic downstab on the crocodile.
I'm ready for my next spellweb.
Passing through the tunnel in search of spiders, you find just what you're looking for, a whole colony of them! Here on the ground, you spot a single coin. Nobody notices it but you, so you take it!
Prize 130 – Favorites: Pick a month in your collection timeline. I’ll filter through and favorite anything I like you posted in that month. Example: December 2021
You approach a fellow spider, who happens to be wearing spiffy clothing, and strike up a conversation! What do you wish to say?
· Greetings! Where am I?
· I have some questions, and you’re going to answer them for me!
After this interesting conversation, the Spider offers you a little first aid kid for your wounds. Applying the first aid, you’ve stitched up your wound!
Choice of challenge + an optional bonus challenge for you!
· Create a Spider creature gains life or pumps the toughness of another creature you control.
· Create a non-creature card with multiple Spiders in the artwork that is a defensive card.
· [Bonus] Create a flying creature with a quote from the creature in the flavor text.
Stop by for a clue on one of the colors of your choosing!
twitch.tv/cryptocaillou
Choose 3-5 of the 5
• Sky Blue (1)
• Tan (1)
• Teal (1)
• Plum (1)
Choose 3-4 of the 6
@ShadowReign
Great news! After taking the stairs up, you finally exit the ruins. It’s daytime now, and you're welcomed by gray skies and plenty of rain. At the edge of the ruins now, you look back as you begin to feel a rumble. The ruins are collapsing before your eyes. When the rumbling ceases, all the structures you had once stood in seem buried and turned to rubble.
Returning to the river, you discover something rather unfortunate. It’s obvious that the river has risen drastically during the time you spent inside the ruins. At this point, you’re limited to your choice of the following two actions to continue your journey:
- Head to the cliffs and begin a grueling trek to climb the
many switchbacks and rock climb the many walls.
- Find materials to construct a raft and float your way down
the rising river.
Either way, it appears the river will continue to rise with the torrential rains, flooding the base of the canyon completely. There will be no other option for you than these two choices of action.Create a card that destroys an artifact.
More conversation ensues with the druid who asks you where you came from? What is your response?
Afterward, the druid says, “I’m only here to collect items to build these sculptures.” The druid pulls a small clay figurine out of its satchel. Observing it, you think it looks like an animal of sorts. You respond with one of the following:
The Crocodile lies motionless on the riverbank with the sharp stone you grabbed fully penetrating through its skull. Looking down at your hand, it’s bleeding again. Looking at the riverbank, you see the capsized canoe and it’s shoved up against a pile of rocks that seem to bridge across the river.
You turn around to see a small squad of Elves with their spears raised toward you. They seem a little in fear of you, so you decide to roll with it by saying one of the following:
Choose one –
Then, choose one –
I'd like to continue on the same plane as everyone else. The Adamant Carriers are designed more for heavy fortification than interplanar travel. I wonder if I can find that lady and get my cloak back… ? (not too concerned about it though)
Scalebound Dragonspeaker ~ Dragon Bard
Level 11 ~ Inventory (-Cloak: [x])
10 Coins (+x)
Traits:
- Persuasive I - Your character is capable of persuasion at a 50/50 ratio of success.
- Sneaky - You're more than capable of becoming a stowaway on a number of vessels.
- Self-Defense: You're life is guaranteed to not be threatened by 1-on-1 attacks from others.
Prize Reminders: