@Illuminos no worries, any feedback is what I was looking for. I appreciate you taking the time to actually evaluate the card. I do see what you're saying; she definitely is powerful and can be painful to play against, but isn't grixis always painful to play against? Hehe
@Illuminos Nice cards, but there's a few things that need changing/reworking. As for Azmodean, syntax would work like this:
Deathtouch, lifelink, reach, vigilance Other Demons, Dragons, Elves, and Pests you control get +1/+1 {t}: Add X mana in any combination of colors, where X is Azmodean's power or toughness, whichever is higher. You lose 5 life.
Overall, the card looks a bit too powerful and unconnected, the keyword soup similar to atraxa. The creature types are not very similar, so I think you could limit it to one of them. The last ability is pretty powerful, but not very good for 6 mana.
Sphinx's Ultimatum is cool, but very out of color. First strike, vigilance, and dealing damage are very out of pie, so I think it needs some changing.
Hey again and thanks for the feedback! Really appreciate it!!
I really like both Aor and Arnae! As far as I am aware they seem fairly balanced! Can't really think of anything to improve or change, so great job on balancing these cards!
Here's another legendary card I just made, inspired by a mix of ideas from the Golgari Swarm, Theros and Strixhaven. Hope you guys like it!
And as always, thanks for taking your time reading and evaluating these cards! Its very much appreciated and exactly what I need in order to futher improve my skills at creating custom fun and balanced MtG cards!
Spiders you control get +1/+1 and have deathtouch.
Whenever a nontoken creature dies, create a 1/3 black and green Spider creature token with reach.
{t}: Choose one {dash} {bullet} Destroy two target creatures with flying. They can't be regenerated. {bullet} Pay {x}{b}{g} and sacrifice a creature. If you do, create X 1/3 back and green Spider creature tokens with reach, where X is the sacrificed creature's toughness. ----------
I think you can probably a cut a few keywords from this. This is pretty much keyword soup and can vomit a steady stream of tokens.
- You can probably cut deathtouch from the Spider anthem; giving all of your spiders deathtouch will make it easier to make even more spiders with the second ability.
"Other Spiders you control get +1/+1."
- You should probably limit the second ability to nontoken creatures you don't control. As a side note, choosing the second mode will also cause this to trigger, netting you an additional Spider.
"Whenever a nontoken creature you don't control dies, create a 1/3 black and green Spider creature token with reach."
- I would probably just give the activated ability a set cost. Tacking a mana cost onto one of the choices but not the other feels strange to me. Probably something like this :
"{2}{b}{g}, {t}: Choose one {dash} {bullet} Destroy two target creatures with flying. They can't be regenerated. {bullet} You may sacrifice another creature. If you do, create X 1/3 black and green Spider creature tokens with reach, where X is the sacrificed creature's toughness."
You'll probably notice that I took a few liberties with this wording. You're free to change the cost on the ability, as that's what I thought the first mode was worth on its own, and I restricted the second mode so you can't just sacrifice Shendraa to create seven 1/3s.
@Damnation That's a very interesting idea for a card, and the centered text fits it very well. I'm unsure about the wording, but since I can't find another card like it, I see no problem with its current wording. It gets a favorite from me!
@Ydoplus_of_Forduuath, I feel like this card could be really good as a Curse since it seems to help out your opponents quite a lot. And I think it would be pretty interesting to see it as a Curse.
I do really like the flavor of this card, and I'll definitely give this card a favorite!
I really like this card @Obidiah! It's balanced, flavorful, and it's nice to see another tribal commander. Really well done. I wish it was a real card. Here's mine, I posted it here before but never did get any feedback on it, so I'll post it again.
Just to let you know, when you post a card here, you are supposed to give feedback on the previous card. I believe that if you don't give feedback, the cards you post here won't count, so please give feedback to CS101's card if you can.
@CS101 about the Planeswalker. It kinda looks balanced. I would say it's a bit cheap. But thats just me, also the -3 ability seems good. If it was just destroy perm, then i would be ok. But giving them a bird is nice i guess.
@TheGamingBolasChannel - it's a manual thing, so whoever is looking them over will occasionally miss a card or two here and there, but they usually find those cards. Like I tell anyone who wants to make a card that isn't suitable for the site... We really want everyone to make whatever card they want to make, but some cards violate the terms of use and for those cards we have the Download feature, so you can download it to whatever device you're using. These types of cards include, but are not limited to, Drinking Games, Pornographic Images, Drug and Alcohol References and cards that Demean or Insult in a derogatory way (political cards and the like have a lot of leeway as long as they don't use foul language).
@GloomyAndSunny1_0_1 Same as the other "Post your cards" discussion except you must comment or favorite the card above yours to post your own.
Next time, please do either before posting a card here.
Anyway, onto the card. A 6/4 with first strike and reach for 7 is okay, I guess. My main concern is the keyword - one that can repeatedly make tokens, and provides a scaling buff. +1/+0 counters are also not used these days either. I believe what you are looking for is something like this :
Gunslinger (Whenever this creature is tapped, create a colorless Ammo Box artifact token with "Creatures you control with gunslinger get +1/+0.)
However this doesn't solve the issues I mentioned above.
Edit: Keywords can also typically be thrown onto cards of any rarity, but I'm very inclined to say that gunslinger is something you shouldn't be seeing on commons. ---------- @AboveAndAbout People can still post one card at a time if they want, though? ---------- Anyway, onto the next card.
@GloomyAndSunny1_0_1 You don't favorite comments, you favorite the cards on the other site. But you can always just comment on the card instead if you don't use the other site.
@Damnation on Vyresse, the Crownslayer, this is an amazing card, but I feel like it's too good for how cheap it is. A four mana 4/4 with first strike alone is amazing, especially in black. In my opinion this should be a five mana creature with the same stats at mythic rarity. But I do really like this card, so I'll drop a favorite.
@GloomyAndSunny1_0_1 Other players do not draw a card during the draw step, the part of your turn where you normally would draw a card. Instead, they have the option to, if they didn't draw a card with a spell or ability, to draw a card during their end step. If they do, then the controller of Qito also gets to draw a card. I can understand your confusion if you aren't accustomed to certain play styles. @CS101 I personally would add this to the commander deck that had the founders of melitis as that commander deck focused on making it tougher/ less appealing for the other players to attack you and this card makes it harder for them to get a response to your board when they would normally get one.
@LordTachanka123 about Forge of Creativity, I think this is a very interesting card, though I'm not certain that this is playable, as it does nothing but sit on the board until you have the mana for its ability. I like the concept, but this seems more like a planeswalker ultimate or maybe even an instant or sorcery spell. I'd like this card a lot more if it had another small ability, like an etb effect or a mana ability.
Seems very strong in any format. You get all other creatures AND artifacts you control with haste and indestructible and a 3/2 with indestructible for 5 mana. That is much too good in commander, and would be instabanned in commander.
I would decrease the power to 2 and increase cost to 2URR. That would still be viable, but not OP anymore.
@shadow123 Great card! While normally such an ability would be OP on a land, it has the limit of 3 times, plus it is legendary. All in all, I think you did a great job balancing it! Earns a fave from me. My card:
Comments
Nice cards, but there's a few things that need changing/reworking. As for Azmodean, syntax would work like this:
Other Demons, Dragons, Elves, and Pests you control get +1/+1
{t}: Add X mana in any combination of colors, where X is Azmodean's power or toughness, whichever is higher. You lose 5 life.
Overall, the card looks a bit too powerful and unconnected, the keyword soup similar to atraxa. The creature types are not very similar, so I think you could limit it to one of them. The last ability is pretty powerful, but not very good for 6 mana.
Sphinx's Ultimatum is cool, but very out of color. First strike, vigilance, and dealing damage are very out of pie, so I think it needs some changing.
Here's my cards, built for commander.
Deathtouch, reach, trample, vigilance
Spiders you control get +1/+1 and have deathtouch.
Whenever a nontoken creature dies, create a 1/3 black and green Spider creature token with reach.
{t}: Choose one {dash}
{bullet} Destroy two target creatures with flying. They can't be regenerated.
{bullet} Pay {x}{b}{g} and sacrifice a creature. If you do, create X 1/3 back and green Spider creature tokens with reach, where X is the sacrificed creature's toughness.
----------
I think you can probably a cut a few keywords from this. This is pretty much keyword soup and can vomit a steady stream of tokens.
- You can probably cut deathtouch from the Spider anthem; giving all of your spiders deathtouch will make it easier to make even more spiders with the second ability.
"Other Spiders you control get +1/+1."
- You should probably limit the second ability to nontoken creatures you don't control. As a side note, choosing the second mode will also cause this to trigger, netting you an additional Spider.
"Whenever a nontoken creature you don't control dies, create a 1/3 black and green Spider creature token with reach."
- I would probably just give the activated ability a set cost. Tacking a mana cost onto one of the choices but not the other feels strange to me. Probably something like this :
"{2}{b}{g}, {t}: Choose one {dash}
{bullet} Destroy two target creatures with flying. They can't be regenerated.
{bullet} You may sacrifice another creature. If you do, create X 1/3 black and green Spider creature tokens with reach, where X is the sacrificed creature's toughness."
You'll probably notice that I took a few liberties with this wording. You're free to change the cost on the ability, as that's what I thought the first mode was worth on its own, and I restricted the second mode so you can't just sacrifice Shendraa to create seven 1/3s.
----------
Anyway, next card I guess.
That's a very interesting idea for a card, and the centered text fits it very well. I'm unsure about the wording, but since I can't find another card like it, I see no problem with its current wording. It gets a favorite from me!
Here's my card:
I do really like the flavor of this card, and I'll definitely give this card a favorite!
Here's my card:
Here's mine, I posted it here before but never did get any feedback on it, so I'll post it again.
Just to let you know, when you post a card here, you are supposed to give feedback on the previous card. I believe that if you don't give feedback, the cards you post here won't count, so please give feedback to CS101's card if you can.
Same as the other "Post your cards" discussion except you must comment or favorite the card above yours to post your own.
Next time, please do either before posting a card here.
Anyway, onto the card. A 6/4 with first strike and reach for 7 is okay, I guess.
My main concern is the keyword - one that can repeatedly make tokens, and provides a scaling buff. +1/+0 counters are also not used these days either. I believe what you are looking for is something like this :
Gunslinger (Whenever this creature is tapped, create a colorless Ammo Box artifact token with "Creatures you control with gunslinger get +1/+0.)
However this doesn't solve the issues I mentioned above.
Edit: Keywords can also typically be thrown onto cards of any rarity, but I'm very inclined to say that gunslinger is something you shouldn't be seeing on commons.
----------
@AboveAndAbout People can still post one card at a time if they want, though?
----------
Anyway, onto the next card.
Here's my card: https://mtgcardsmith.com/view/qito-strict-librarian?list=set&set=60007
@CS101 I personally would add this to the commander deck that had the founders of melitis as that commander deck focused on making it tougher/ less appealing for the other players to attack you and this card makes it harder for them to get a response to your board when they would normally get one.
Here's my card: Moaaz, Man of Many Masks
Seems very strong in any format. You get all other creatures AND artifacts you control with haste and indestructible and a 3/2 with indestructible for 5 mana. That is much too good in commander, and would be instabanned in commander.
I would decrease the power to 2 and increase cost to 2URR. That would still be viable, but not OP anymore.
_______________________________________________________________________________
My card:
https://mtgcardsmith.com/view/mage-of-symphony
When Mage of Symphony enters the battlefield, untap another target creature you control. You gain life equal to its power.
My card:
Great card! While normally such an ability would be OP on a land, it has the limit of 3 times, plus it is legendary. All in all, I think you did a great job balancing it! Earns a fave from me. My card: